<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.baks.func</name>
    </assembly>
    <members>
        <member name="M:HealthBar.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:InputHint.UpdateTexture">
            <summary>
            Checks the current button and updates the glyph.
            </summary>
        </member>
        <member name="M:InputAnalogHint.UpdateTexture">
            <summary>
            Checks the current button and updates the glyph.
            </summary>
        </member>
        <member name="M:CourseTime.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:DiedUI.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:RestartLevelUI.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:PauseMenu.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:FinishLevelUI.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="P:Sandbox.UI.SettingsSlider.Max">
            <summary>
            The right side of the slider.
            </summary>
        </member>
        <member name="P:Sandbox.UI.SettingsSlider.Min">
            <summary>
            The left side of the slider.
            </summary>
        </member>
        <member name="P:Sandbox.UI.SettingsSlider.Step">
            <summary>
            If set to 1, value will be rounded to 1's
            If set to 10, value will be rounded to 10's
            If set to 0.1, value will be rounded to 0.1's
            </summary>
        </member>
        <member name="P:Sandbox.UI.SettingsSlider.ShowRange">
            <summary>
            Show the range values above the slider
            </summary>
        </member>
        <member name="P:Sandbox.UI.SettingsSlider.ShowValueTooltip">
            <summary>
            When changing the value show the tooltip
            </summary>
        </member>
        <member name="P:Sandbox.UI.SettingsSlider.ShowTextEntry">
            <summary>
            When changing the value show the tooltip
            </summary>
        </member>
        <member name="P:Sandbox.UI.SettingsSlider.NumberFormat">
            <summary>
            How to display numbers in this control
            </summary>
        </member>
        <member name="M:Sandbox.UI.SettingsSlider.ScreenPosToValue(Vector2)">
            <summary>
            Convert a screen position to a value. The value is clamped, but not snapped.
            </summary>
        </member>
        <member name="M:Sandbox.UI.SettingsSlider.OnMouseMove(Sandbox.UI.MousePanelEvent)">
            <summary>
            If we move the mouse while we're being pressed then set the value
            </summary>
        </member>
        <member name="M:Sandbox.UI.SettingsSlider.OnMouseDown(Sandbox.UI.MousePanelEvent)">
            <summary>
            On mouse press jump to that position
            </summary>
        </member>
    </members>
</doc>
