<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.base</name>
    </assembly>
    <members>
        <member name="P:Sandbox.NetworkHelper.PlayerPrefab">
            <summary>
            The prefab to spawn for the player to control.
            </summary>
        </member>
        <member name="P:Sandbox.NetworkHelper.SpawnPoints">
            <summary>
            A list of points to choose from randomly to spawn the player in. If not set, we'll spawn at the
            location of the NetworkHelper object.
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelBreakPiece">
            <summary>
            Defines a single breakable prop gib.
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelPropData">
            <summary>
            Generic prop settings. Support for this depends on the entity.
            </summary>
        </member>
        <member name="P:Sandbox.ModelEditor.Nodes.ModelPropData.ParentBodygroupName">
            <summary>
            TODO: Implement/Delete
            </summary>
        </member>
        <member name="P:Sandbox.ModelEditor.Nodes.ModelPropData.ParentBodygroupValue">
            <summary>
            TODO: Implement/Delete
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelExplosionBehavior">
            <summary>
            Defines the model as explosive. Support for this depends on the entity.
            </summary>
        </member>
        <member name="P:Sandbox.ModelEditor.Nodes.ModelExplosionBehavior.Sound">
            <summary>
            Sound override for when the prop explodes.
            </summary>
        </member>
        <member name="P:Sandbox.ModelEditor.Nodes.ModelExplosionBehavior.Effect">
            <summary>
            Particle effect override for when the problem explodes.
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelCapsuleAOProxy">
            <summary>
            Capsule Ambient Occlusion Proxy. Used internally by the engine for AO and reflections.
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelCylinderAOProxy">
            <summary>
            Cylinder Ambient Occlusion Proxy. Used internally by the engine for AO and reflections.
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelSphereAOProxy">
            <summary>
            Sphere Ambient Occlusion Proxy. Used internally by the engine for AO and reflections.
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelBoxAOProxy">
            <summary>
            Box Ambient Occlusion Proxy. Used internally by the engine for AO and reflections.
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelEye">
            <summary>
            Defines an eye on a character model.
            </summary>
        </member>
        <member name="T:Sandbox.ModelEditor.Nodes.ModelNavData">
            <summary>
            Carries navigation related data.
            </summary>
        </member>
        <member name="T:Sandbox.UI.Button">
            <summary>
            A simple button <see cref="T:Sandbox.UI.Panel"/>.
            </summary>
        </member>
        <member name="T:Sandbox.UI.ButtonGroup">
            <summary>
            A group of side-by-side buttons one of which can be selected.
            </summary>
        </member>
        <member name="T:Sandbox.UI.Checkbox">
            <summary>
            A simple checkbox <see cref="T:Sandbox.UI.Panel"/>.
            </summary>
        </member>
        <member name="T:Sandbox.UI.NavHostPanel">
            <summary>
            A panel that acts like a website. A single page is always visible
            but it will cache other views that you visit, and allow forward/backward navigation.
            </summary>
        </member>
        <member name="T:Sandbox.UI.INavigatorPage">
            <summary>
            When applied to a page of a navigator, this will receive
            callbacks when the page is made visible and closed
            </summary>
        </member>
        <member name="T:Sandbox.UI.NavLinkPanel">
            <summary>
            A panel that will navigate to an href but also have .active class if href is active
            </summary>
        </member>
        <member name="T:Sandbox.UI.ConvarToggleButton">
            <summary>
            A button that toggles a console variable between two given values.
            </summary>
        </member>
        <member name="T:Sandbox.UI.DropDown">
            <summary>
            A UI control which provides multiple options via a dropdown box.
            </summary>
        </member>
        <member name="T:Sandbox.UI.Field">
            <summary>
            A field in a form, usually contains a label and a control
            </summary>
        </member>
        <member name="T:Sandbox.UI.FieldControl">
            <summary>
            A field in a form, usually contains a label and a control
            </summary>
        </member>
        <member name="T:Sandbox.UI.IconPanel">
            <summary>
            A panel containing an icon, typically a <a href="https://fonts.google.com/icons">material icon</a>.
            </summary>
        </member>
        <member name="T:Sandbox.UI.IInputControl">
            <summary>
            A UI element that can have invalid user input, such as a <see cref="T:Sandbox.UI.TextEntry"/>.
            </summary>
        </member>
        <member name="T:Sandbox.UI.Tests.VirtualScrollPanel">
             <summary>
             Scroll panel that creates its contents as they become visible
            
             TODO: we need to let panels know, or recreate them, when Data changes
            
             </summary>
        </member>
        <member name="M:Sandbox.UI.Popup.ClosePopupsEvent(System.Object)">
            <summary>
            Event listener for <c>ui.closepopups</c>.
            </summary>
        </member>
        <member name="T:Sandbox.UI.Popup.PositionMode">
            <summary>
            Dictates where a <see cref="T:Sandbox.UI.Popup"/> is positioned.
            </summary>
        </member>
        <member name="F:Sandbox.UI.Popup.PositionMode.Left">
            <summary>
            To the left of the source panel, centered.
            </summary>
        </member>
        <member name="F:Sandbox.UI.Popup.PositionMode.LeftBottom">
            <summary>
            To the left of the source panel, aligned to the bottom.
            </summary>
        </member>
        <member name="F:Sandbox.UI.Popup.PositionMode.AboveLeft">
            <summary>
            Above the source panel, aligned to the left.
            </summary>
        </member>
        <member name="F:Sandbox.UI.Popup.PositionMode.BelowLeft">
            <summary>
            Below the source panel, aliging on the left. Do not stretch to size of <see cref="P:Sandbox.UI.Popup.PopupSource"/>.
            </summary>
        </member>
        <member name="F:Sandbox.UI.Popup.PositionMode.BelowCenter">
            <summary>
            Below the source panel, centered horizontally.
            </summary>
        </member>
        <member name="F:Sandbox.UI.Popup.PositionMode.BelowStretch">
            <summary>
            Below the source panel, stretch to the width of the <see cref="P:Sandbox.UI.Popup.PopupSource"/>.
            </summary>
        </member>
        <member name="M:Sandbox.UI.Popup.#ctor(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single)">
            <inheritdoc cref="M:Sandbox.UI.Popup.SetPositioning(Sandbox.UI.Panel,Sandbox.UI.Popup.PositionMode,System.Single)"/>
        </member>
        <member name="P:Sandbox.UI.Slider2D.Value">
            <summary>
            The actual value. Setting the value will snap and clamp it.
            </summary>
        </member>
        <member name="T:Sandbox.UI.SplitContainer">
            <summary>
            A control that has two panes with a splitter in between. You can drag the splitter to change the size of the two panels.
            </summary>
        </member>
        <member name="T:Sandbox.UI.TabContainer">
             <summary>
             A container with tabs, allowing you to switch between different sheets.
            
             You can position the tabs by adding the class tabs-bottom, tabs-left, tabs-right (default is tabs top)
             </summary>
        </member>
        <member name="T:Sandbox.UI.TextEntry">
            <summary>
            A <see cref="T:Sandbox.UI.Panel"/> that the user can enter text into.
            </summary>
        </member>
        <member name="P:Sandbox.UI.TextEntry.Icon">
            <summary>
            If set, will display a <a href="https://fonts.google.com/icons">material icon</a> at the end of the text entry.
            </summary>
        </member>
        <member name="P:Sandbox.UI.TextEntry.MinLength">
            <summary>
            If set, visually signals when the input text is shorter than this value. Will also set <see cref="P:Sandbox.UI.TextEntry.HasValidationErrors"/> accordingly.
            </summary>
        </member>
        <member name="P:Sandbox.UI.TextEntry.MaxLength">
            <summary>
            If set, visually signals when the input text is longer than this value. Will also set <see cref="P:Sandbox.UI.TextEntry.HasValidationErrors"/> accordingly.
            </summary>
        </member>
        <member name="P:Sandbox.UI.TextEntry.CharacterRegex">
            <summary>
            If set, will block the input of any character that doesn't match. Will also set <see cref="P:Sandbox.UI.TextEntry.HasValidationErrors"/> accordingly.
            </summary>
        </member>
        <member name="P:Sandbox.UI.TextEntry.StringRegex">
            <summary>
            If set, <see cref="P:Sandbox.UI.TextEntry.HasValidationErrors"/> will return true if doesn't match regex.
            </summary>
        </member>
        <member name="P:Sandbox.UI.TextEntry.NumberFormat">
            <summary>
            Affects formatting of the text when <see cref="P:Sandbox.UI.TextEntry.Numeric"/> is enabled. Accepts any format that is supported by <see cref="M:System.Single.ToString(System.String)"/>. <a href="https://learn.microsoft.com/en-us/dotnet/standard/base-types/custom-numeric-format-strings">See examples here</a>.
            </summary>
        </member>
        <member name="P:Sandbox.UI.TextEntry.CaretColor">
            <summary>
            Color of the text cursor/caret, the blinking line at which newly typed characters are inserted.
            </summary>
        </member>
    </members>
</doc>
