<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.brax.cargame</name>
    </assembly>
    <members>
        <member name="M:Braxnet.BaseCar.HandleInputs">
            <summary>
             Set up input handling to make it more universal
            </summary>
        </member>
        <member name="P:Braxnet.BaseCar.IsDummy">
            <summary>
             A dummy car is used for static displays and replays, it does not recieve inputs or other events.
            </summary>
        </member>
        <member name="M:Braxnet.PlayerCamera.AnimateCamera">
            <summary>
             Smoothly animate the camera to follow the car
            </summary>
        </member>
        <member name="M:Braxnet.SimpleCar.HandleCar">
            <summary>
             Handle the car movement
            </summary>
        </member>
        <member name="M:Braxnet.GameManager.MultiplayerLogic">
            <summary>
             Logic run for multiplayer matches, with a gamemode.
            </summary>
        </member>
        <member name="M:Braxnet.GameManager.SingleplayerLogic">
            <summary>
             Logic for singleplayer challenges only. Not run in freeroam.
            </summary>
        </member>
        <member name="M:Braxnet.TaxiPassenger.Randomize(System.Boolean)">
            <summary>
             Randomizes the passenger's properties, such as name, destination, time limit, base fare, and likes drifting.
            </summary>
            <param name="firstTime">If first time, do not check if the passenger is on screen</param>
        </member>
        <member name="P:Braxnet.NetworkManager.DefaultPlayerPrefab">
            <summary>
            The prefab to spawn for the player to control.
            </summary>
        </member>
        <member name="F:Braxnet.NetworkManager._playersWaitingToSpawn">
            <summary>
            A list of points to choose from randomly to spawn the player in. If not set, we'll spawn at the
            location of the NetworkHelper object.
            </summary>
        </member>
        <member name="M:Braxnet.NetworkManager.OnActive(Sandbox.Connection)">
            <summary>
            A client is fully connected to the server. This is called on the host.
            </summary>
        </member>
        <member name="M:Braxnet.NetworkManager.FindSpawnLocation">
            <summary>
            Find the most appropriate place to respawn
            </summary>
        </member>
        <member name="M:Braxnet.Ui.DriftStats.DriftTimerSpritePosition">
            <summary>
            Returns the position of the drift timer sprite from 0 to 100 between the 30 images in pixels
            </summary>
            <returns></returns>
        </member>
        <member name="M:Braxnet.Ui.Speedometer.SpeedometerNumberPositionPercentOnDial(System.Int32)">
            <summary>
            Projects the speedometer number position on the dial from 0 to 240
            </summary>
            <param name="speed"></param>
            <returns></returns>
        </member>
        <member name="M:Braxnet.MenuButtonInput.GetButtons(Sandbox.UI.Panel)">
            <summary>
             Recursively get all buttons in a panel.
            </summary>
            <param name="panel"></param>
            <returns></returns>
        </member>
        <member name="M:PrefabFileHelper.GetPrefabScene(Sandbox.PrefabFile)">
            <inheritdoc cref="M:Sandbox.SceneUtility.GetPrefabScene(Sandbox.PrefabFile)"/>
        </member>
    </members>
</doc>
