<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.chen.roll_over</name>
    </assembly>
    <members>
        <member name="P:MyGame.Pawn.EyePosition">
            <summary>
            Position a player should be looking from in world space.
            </summary>
        </member>
        <member name="P:MyGame.Pawn.EyeLocalPosition">
            <summary>
            Position a player should be looking from in local to the entity coordinates.
            </summary>
        </member>
        <member name="P:MyGame.Pawn.EyeRotation">
            <summary>
            Rotation of the entity's "eyes", i.e. rotation for the camera when this entity is used as the view entity.
            </summary>
        </member>
        <member name="P:MyGame.Pawn.EyeLocalRotation">
            <summary>
            Rotation of the entity's "eyes", i.e. rotation for the camera when this entity is used as the view entity. In local to the entity coordinates.
            </summary>
        </member>
        <member name="M:MyGame.Pistol.ShootEffects(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="P:MyGame.Weapon.TimeSincePrimaryAttack">
            <summary>
            How long since we last shot this gun.
            </summary>
        </member>
        <member name="M:MyGame.Weapon.CreateViewModel(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:MyGame.Weapon.DestroyViewModel(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="T:Sandbox.MoveHelperModified">
             <summary>
             This is the HL2 style movement. If moving from <see cref="F:Sandbox.MoveHelperModified.Position"/> using <see cref="F:Sandbox.MoveHelperModified.Velocity"/> results
             in a collision, velocity will be changed to slide across the surface where
             appropriate. Position will be updated to the optimal position.
            
              This is coded to be simple on purpose. It's enough to get your started. Once you
            	 reach the point where it's lacking you should copy and paste it into your project
            	 and specialize to your needs.
            
             Give it a position and velocity, set the Trace up how you want to
             use it, then you're good to go.
            
             </summary>
        </member>
        <member name="M:Sandbox.MoveHelperModified.#ctor(Vector3,Vector3,Rotation,System.String[])">
            <summary>
            Create the movehelper and initialize it with the default settings.
            You can change Trace and MaxStandableAngle after creation.
            </summary>
            <example>
            var move = new MoveHelper( Position, Velocity )
            </example>
        </member>
        <member name="M:Sandbox.MoveHelperModified.#ctor(Vector3,Vector3,Rotation)">
            <summary>
            Create the movehelper and initialize it with the default settings.
            You can change Trace and MaxStandableAngle after creation.
            </summary>
            <example>
            var move = new MoveHelper( Position, Velocity )
            </example>
        </member>
        <member name="T:Sandbox.VelocityClipPlanesModified">
            <summary>
            Used to store a list of planes that an object is going to hit, and then
            remove velocity from them so the object can slide over the surface without
            going through any of the planes.
            </summary>
        </member>
    </members>
</doc>
