<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.darklands.dlfortwars</name>
    </assembly>
    <members>
        <member name="M:Gamemode.ClearInventoryOnClassSelect">
            <summary>
            When the class is selected, should the inventory be cleared?
            </summary>
        </member>
        <member name="M:Gamemode.GiveGravGunInClassSelect">
            <summary>
            When we select a class, should we give the gravgun?
            </summary>
        </member>
        <member name="M:Gamemode.GiveWeaponInClassSelect">
            <summary>
            Should we give a weapon in the class select menu?
            </summary>
        </member>
        <member name="M:Gamemode.UseTeamSpawnPoints">
            <summary>
            Should we use team spawn points?
            </summary>
        </member>
        <member name="M:Gamemode.FriendlyFireEnabled">
            <summary>
            Is friendly fire enabled?
            </summary>
        </member>
        <member name="M:Gamemode.UseTeams">
            <summary>
            Does this gamemode use teams?
            </summary>
        </member>
        <member name="M:Gamemode.DestroySpawnPointIfSet">
            <summary>
            If our spawn point is set, should we destroy it?
            </summary>
        </member>
        <member name="M:Gamemode.AllowSpawnPointSelection">
            <summary>
            Should we allow the player to select a spawn point?
            </summary>
        </member>
        <member name="M:Gamemode.GetTimerText">
            <summary>
            Returns the text to display in the timer.
            </summary>
        </member>
        <member name="M:Gamemode.GetStateText">
            <summary>
            Returns the text to display in the state text.
            </summary>
        </member>
        <member name="M:Gamemode.OnPlayerClassSelect(Inventory)">
            <summary>
            Called when the player class is selected.
            Called at the start of the select class method
            </summary>
        </member>
        <member name="M:Gamemode.AfterPlayerClassSelect(Inventory)">
            <summary>
            Called after the player has selected a class.
            Called at the end of the seleted class menthod
            </summary>
        </member>
        <member name="P:ClassAbility.AbilityConsumeAmount">
            <summary>
            How much the ability consumes when activated.
            </summary>
        </member>
        <member name="M:ClassAbility.OnActivate(PlayerController)">
            <summary>
            Called when the ability is activated by the player.
            Such as when the player presses a key to use the ability.
            </summary>
        </member>
        <member name="M:ClassAbility.OnPlayerUpdate(PlayerController)">
            <summary>
            Called every frame while the ability is on the player.
            </summary>
        </member>
        <member name="M:Propgun.CanTeamPlaceCustomProp(Team)">
            <summary>
            Check if the local player can place a prop based on the custom spawn limit
            </summary>
        </member>
        <member name="P:Sandbox.Toolgunscreen.size">
            <summary>
            Size parameter (Units)
            </summary>
        </member>
        <member name="M:Sandbox.Toolgunscreen.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Avatar.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.MapVoting.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:NameTag.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="P:Crosshair.Csize">
            <summary>
            Size parameter for the component (Units)
            </summary>
        </member>
        <member name="M:Crosshair.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:PauseMenu.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:CustomCrosshair.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:HUD.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:MainMenu.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
    </members>
</doc>
