<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.facepunch.jumper</name>
    </assembly>
    <members>
        <member name="T:CheckPoint">
            <summary>
            A simple trigger volume that fires once and then removes itself.
            </summary>
        </member>
        <member name="M:DynamicSound.OnPlaySound(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:DynamicSound.OnStopSound(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:DynamicSoundlocal.StartPlayingSound(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:DynamicSoundlocal.OnPlaySound(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:DynamicSoundlocal.OnStopSound(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:DynamicSoundBoxlocal.StartPlayingSound(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:DynamicSoundBoxlocal.OnPlaySound(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:DynamicSoundBoxlocal.OnStopSound(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="T:NPCTalkEnt">
            <summary>
            A simple trigger volume that fires once and then removes itself.
            </summary>
        </member>
        <member name="P:Wind.WindDirection">
            <summary>
            It will go the direction set then it will go the opposite direction.
            </summary>
        </member>
        <member name="M:Platformer.UI.NameTagComponent.FrameUpdate">
            <summary>
            Called for every tag, while it's active
            </summary>
        </member>
        <member name="M:Platformer.UI.NameTagComponent.SystemUpdate">
            <summary>
            Called once per frame to manage component creation/deletion
            </summary>
        </member>
    </members>
</doc>
