<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.facepunch.jumper</name>
    </assembly>
    <members>
        <member name="T:JumperHighlight">
            <summary>
            This should be added to a camera that you want to outline stuff
            </summary>
        </member>
        <member name="T:JumperHighlightOutline">
            <summary>
            This component should be added to stuff you want to be outlined
            </summary>
        </member>
        <member name="P:JumperHighlightOutline.Material">
            <summary>
            If defined, the glow will use this material rather than a generated one.
            </summary>
        </member>
        <member name="P:JumperHighlightOutline.Color">
            <summary>
            The colour of the glow outline
            </summary>
        </member>
        <member name="P:JumperHighlightOutline.ObscuredColor">
            <summary>
            The colour of the glow when the mesh is obscured by something closer.
            </summary>
        </member>
        <member name="P:JumperHighlightOutline.InsideColor">
            <summary>
            Color of the inside of the glow
            </summary>
        </member>
        <member name="P:JumperHighlightOutline.InsideObscuredColor">
            <summary>
            Color of the inside of the glow when the mesh is obscured by something closer.
            </summary>
        </member>
        <member name="T:VelocityClipPlanes">
            <summary>
            Used to store a list of planes that an object is going to hit, and then
            remove velocity from them so the object can slide over the surface without
            going through any of the planes.
            </summary>
        </member>
    </members>
</doc>
