<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.gkaf.dodgeball</name>
    </assembly>
    <members>
        <member name="T:Sandbox.Player.PlayerSoul">
            <summary>
            Persistent component that determines what team we're assigned to
            </summary>
        </member>
        <member name="P:Sandbox.TeamComponent.DisplayColor">
            <summary>
            Used for UI styling
            </summary>
        </member>
        <member name="M:Sandbox.InformationBar.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.InformationBarTeam.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.ReflectorPower.BuildHash">
            <summary>	
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.TeamSelectPanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="P:Dodgeball.LevelResource.InPlayQueue">
            <summary>
            Do we want to actually play this level
            </summary>
        </member>
        <member name="M:Dodgeball.Round.RoundState.GetNewState">
            <summary>
            Returns null to stay in current state, anything else is the state we transition to
            </summary>
            <returns></returns>
        </member>
        <member name="M:Dodgeball.PlaytestingVersionOverlay.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Dodgeball.LobbyScreen.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Dodgeball.StartPage.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Dodgeball.MainMenu.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Dodgeball.GameWin.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Dodgeball.UI.TeamSelectContainer.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:RoundManager.IsValidRound">
            <summary>
            Do we have enough players to actually play the video game
            </summary>
            <returns></returns>
        </member>
    </members>
</doc>
