<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.katewoz.terrysurfers</name>
    </assembly>
    <members>
        <member name="T:GlobalComponent">
            <summary>
            A component that registers itself as a global.
            </summary>
        </member>
        <member name="T:GlobalGameNamespace">
            <summary>
            It's nice to be able to access a global anywhere.
            </summary>
        </member>
        <member name="M:GlobalGameNamespace.GetGlobal``1">
            <summary>
            Fetch a global.
            </summary>
        </member>
        <!-- Badly formed XML comment ignored for member "T:GlobalSystem" -->
        <member name="P:GlobalSystem.Globals">
            <summary>
            A maintained list of all the globals.
            </summary>
        </member>
        <member name="P:GlobalSystem.GlobalsGameObject">
            <summary>
            The gameobject we're hosting all the globals on.
            </summary>
        </member>
        <member name="M:GlobalSystem.Register(GlobalComponent)">
            <summary>
            Register an instance of a global component to be cached.
            </summary>
            <param name="inst"></param>
        </member>
        <member name="M:GlobalSystem.Create``1">
            <summary>
            Creates a global since it doesn't exist in the scene.
            </summary>
            <typeparam name="T"></typeparam>
            <returns></returns>
        </member>
        <member name="M:GlobalSystem.Get``1">
            <summary>
            Tries to grab a global, if it exists. If it doesn't, we'll make one.
            </summary>
            <typeparam name="T"></typeparam>
            <returns></returns>
        </member>
        <member name="M:HudComponent.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:DeathUiComponent.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
    </members>
</doc>
