<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.library.fish.sfu</name>
    </assembly>
    <members>
        <member name="T:SmallFishUtils.SoundSettings">
            <summary>
            SoundSettings that are applied to the SoundHandle.
            </summary>
        </member>
        <member name="F:SmallFishUtils.SoundSettings.Pitch">
            <summary>
            Override the pitch?
            </summary>
        </member>
        <member name="F:SmallFishUtils.SoundSettings.Volume">
            <summary>
            Override the volume?
            </summary>
        </member>
        <member name="F:SmallFishUtils.SoundSettings.FadeTime">
            <summary>
            The time it takes for the sound to fade.
            </summary>
        </member>
        <member name="F:SmallFishUtils.SoundSettings.Mixer">
            <summary>
            The mixer that the sound will play from.
            </summary>
        </member>
        <member name="F:SmallFishUtils.SoundSettings.Follow">
            <summary>
            Should we follow the GameObject?
            </summary>
        </member>
        <member name="F:SmallFishUtils.SoundSettings.StopOn">
            <summary>
            When should the sound stop... if at all?
            </summary>
        </member>
        <member name="T:SmallFishUtils.SoundHandler">
            <summary>
            A component that handles the lifetime of sounds. If the parent GameObject is destroyed the
            sounds are stopped as well.
            </summary>
        </member>
        <member name="M:SmallFishUtils.GameObjectExtensions.SetupNetworking(Sandbox.GameObject,Sandbox.Connection,Sandbox.OwnerTransfer,Sandbox.NetworkOrphaned)">
            <summary>
            Setup the networking for a GameObject.
            </summary>
        </member>
        <member name="M:SmallFishUtils.GameObjectExtensions.PlaySound(Sandbox.GameObject,Sandbox.SoundEvent,System.Nullable{SmallFishUtils.SoundSettings})">
            <summary>
            Play a sound via the GameObject.
            </summary>
        </member>
        <member name="M:SmallFishUtils.GameObjectExtensions.PlaySound(Sandbox.GameObject,System.String,System.Nullable{SmallFishUtils.SoundSettings})">
            <summary>
            Play a sound via the GameObject.
            </summary>
        </member>
        <member name="M:SmallFishUtils.GameObjectExtensions.BroadcastSound(Sandbox.GameObject,System.String,System.Nullable{SmallFishUtils.SoundSettings})">
            <summary>
            Broadcast a sound via the GameObject.
            </summary>
        </member>
        <member name="M:SmallFishUtils.GameObjectExtensions.BroadcastSound(Sandbox.GameObject,Sandbox.SoundEvent,System.Nullable{SmallFishUtils.SoundSettings})">
            <summary>
            Broadcast a sound via the GameObject.
            </summary>
        </member>
        <member name="M:SmallFishUtils.Vector3Extensions.PlaySound(Vector3,Sandbox.SoundEvent,System.Nullable{SmallFishUtils.SoundSettings})">
            <summary>
            Play a sound at the given position.
            </summary>
        </member>
        <member name="M:SmallFishUtils.Vector3Extensions.BroadcastSound(Vector3,System.String,System.Nullable{SmallFishUtils.SoundSettings})">
            <summary>
            Broadcast a sound at the given position.
            </summary>
        </member>
        <member name="M:SmallFishUtils.Vector3Extensions.BroadcastSound(Vector3,Sandbox.SoundEvent,System.Nullable{SmallFishUtils.SoundSettings})">
            <summary>
            Broadcast a sound at the given position.
            </summary>
        </member>
    </members>
</doc>
