<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.maxwis.fishies</name>
    </assembly>
    <members>
        <member name="P:Fish.UnitInfo">
            <summary>
            Drag the UnitInfo in here
            </summary>
        </member>
        <member name="P:Fish.Controller">
            <summary>
            Drag the CharacterController in here
            </summary>
        </member>
        <member name="P:Fish.BiteDamage">
            <summary>
            The damage every bite deals
            </summary>
        </member>
        <member name="P:SpawnOutsideFOV.Fish1">
            <summary>
            Drag the first type of unit you want to spawn here
            </summary>
        </member>
        <member name="P:UnitInfo.Team">
            <summary>
            Set the team of the object
            </summary>
        </member>
        <member name="P:UnitInfo.Health">
            <summary>
            Sets the starting amount of hp the unit has
            </summary>
        </member>
        <member name="P:UnitInfo.Points">
            <summary>
            Sets the amount of points that the unit is worth on kill
            </summary>
        </member>
        <!-- Badly formed XML comment ignored for member "M:UnitInfo.Damage(System.Single)" -->
        <member name="M:UnitInfo.Kill">
            <summary>
            Kills the unit
            </summary>
        </member>
        <member name="P:Player.Camera">
            <summary>
            Drag the camera componend in here
            </summary>
        </member>
        <member name="P:Player.Controller">
            <summary>
            Drag the CharacterController in here
            </summary>
        </member>
        <member name="P:Player.WalkSpeed">
            <summary>
            Sets the default walk speed (units per second)
            </summary>
        </member>
        <member name="P:Player.RunSpeed">
            <summary>
            Sets the default running speed (units per second)
            </summary>
        </member>
        <member name="P:Player.BiteDamage">
            <summary>
            The damage every bite deals
            </summary>
        </member>
        <member name="M:Uiscreen.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
    </members>
</doc>
