<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.sturnus.drop</name>
    </assembly>
    <members>
        <member name="T:sturnus.drop.SturnusNetworking">
            <summary>
            Creates a networked game lobby and assigns player prefabs to connected clients.
            </summary>
        </member>
        <member name="P:sturnus.drop.SturnusNetworking.StartServer">
            <summary>
            Create a server (if we're not joining one)
            </summary>
        </member>
        <member name="P:sturnus.drop.SturnusNetworking.PlayerPrefab">
            <summary>
            The prefab to spawn for the player to control.
            </summary>
        </member>
        <member name="P:sturnus.drop.SturnusNetworking.SpawnPoints">
            <summary>
            A list of points to choose from randomly to spawn the player in. If not set, we'll spawn at the
            location of the NetworkHelper object.
            </summary>
        </member>
        <member name="M:sturnus.drop.SturnusNetworking.OnActive(Sandbox.Connection)">
            <summary>
            A client is fully connected to the server. This is called on the host.
            </summary>
        </member>
        <member name="M:sturnus.drop.SturnusNetworking.FindSpawnLocation">
            <summary>
            Find the most appropriate place to respawn
            </summary>
        </member>
        <member name="M:sturnus.drop.NameTag.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
    </members>
</doc>
