<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.sturnus.drop</name>
    </assembly>
    <members>
        <member name="M:Sandbox.ResetStats.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="T:sturnus.drop.SturnusNetworking">
            <summary>
            Creates a networked game lobby and assigns player prefabs to connected clients.
            </summary>
        </member>
        <member name="M:sturnus.drop.WinnerScreen.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:sturnus.drop.NameTag.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:sturnus.drop.GameScreen.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
    </members>
</doc>
