<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.wiremod.sandboxpluswire</name>
    </assembly>
    <members>
        <member name="M:SandboxGame.RespawnEntitiesClient(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="T:Sandbox.IAutoload">
            <summary>
            Library Classes implementing this interface will be automatically Initialize()'d on game boot
            </summary>
        </member>
        <member name="M:Sandbox.UI.ModelSelector.AddToSpawnlist(System.String,System.String)">
            To add models/materials to the spawnlists:
            either call these functions in your addon init, like `ModelSelector.AddToSpawnlist( "thruster", new string[] {"models/blah.vmdl"} )`
            or add an `addonname.thruster.spawnlist` file (newline delimited list of models)
        </member>
        <member name="F:SandboxPlayer.Clothing">
            <summary>
            The clothing container is what dresses the citizen
            </summary>
        </member>
        <member name="M:SandboxPlayer.#ctor(Sandbox.IClient)">
            <summary>
            Initialize using this client
            </summary>
        </member>
        <member name="M:Weapon.StartReloadEffects(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:Weapon.ShootEffects(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:CurrentTool.CreateToolPanel(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:SandboxHud.HotReloadTool(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:Flashlight.OnMeleeMiss(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:Flashlight.OnMeleeHit(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:RPG.ShootEffects(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:SMG.ShootEffects(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:Shotgun.ShootEffects(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:Shotgun.DoubleShootEffects(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="M:Shotgun.FinishReload(Sandbox.To)">
            <param name="toTarget">Who to send the message to.</param>
        </member>
        <member name="F:PackageList.Packages">
            <summary>
            A list of found packages
            </summary>
        </member>
    </members>
</doc>
