{
  "entity.name.pointlightentity": "Point Light",
  "entity.property.on": "On",
  "entity.description.on": "Whether th' light be switched on.",
  "entity.group.light": "Light",
  "entity.property.shadows": "Shadows",
  "entity.description.shadows": "Whether th' light casts shadows.",
  "entity.property.color": "Color",
  "entity.description.color": "Th' color o' th' light.",
  "entity.property.brightness": "Brightness",
  "entity.description.brightness": "Th' brightness o' th' light.",
  "entity.property.radius": "Radius",
  "entity.description.radius": "Th' radius affected by th' light.",
  "entity.property.attenuation": "Attenuation",
  "entity.description.attenuation": "How quickly th' light fades with distance.",
  "entity.property.turnon": "Turn On",
  "entity.description.turnon": "Th' input that switches th' light on.",
  "entity.group.state": "State",
  "entity.property.turnoff": "Turn Off",
  "entity.description.turnoff": "Th' input that switches th' light off.",
  "entity.property.toggle": "Toggle",
  "entity.description.toggle": "Th' input that toggles th' light.",
  "entity.name.spotlightentity": "Spotlight",
  "entity.property.angle": "Angle",
  "entity.description.angle": "Th' outer angle o' th' spotlight cone.",
  "entity.name.television": "Television",
  "entity.property.tv_brightness": "Brightness",
  "entity.description.tv_brightness": "Th' brightness o' th' television screen.",
  "entity.group.screen": "Screen",
  "entity.property.tv_on": "On",
  "entity.description.tv_on": "Whether th' television screen be switched on.",
  "entity.property.display": "Display",
  "entity.name.dynamite": "Dynamite",
  "entity.property.dynamite_damage": "Damage",
  "entity.description.dynamite_damage": "Th' damage dealt by th' explosion.",
  "entity.property.dynamite_radius": "Radius",
  "entity.description.dynamite_radius": "Th' radius affected by th' explosion.",
  "entity.property.dynamite_force": "Force",
  "entity.description.dynamite_force": "Th' strength o' th' explosion's physical force.",
  "entity.property.dynamite_activate": "Activate",
  "entity.description.dynamite_activate": "Th' input that detonates th' explosive.",
  "entity.name.emitter": "Emitter",
  "entity.emitmode.toggle": "Toggle",
  "entity.emitmode.hold": "Hold",
  "entity.property.emitter": "Emitter",
  "entity.description.emitter": "Th' effect spawned by this emitter.",
  "entity.property.mode": "Mode",
  "entity.description.mode": "Toggle with each press, or emit only while ye hold th' input.",
  "entity.property.toggleinput": "Toggle Input",
  "entity.description.toggleinput": "Th' input that toggles th' emitter.",
  "entity.group.input": "Input",
  "entity.property.holdinput": "Hold Input",
  "entity.description.holdinput": "Th' input ye hold t' keep emittin'.",
  "entity.property.manualon": "Manual On",
  "entity.description.manualon": "Force th' emitter on regardless o' its input or mode.",
  "entity.name.spawner": "Spawner",
  "entity.property.entity": "Entity",
  "entity.description.entity": "Th' entity t' spawn.",
  "entity.property.spawninput": "Spawn Input",
  "entity.description.spawninput": "Th' input that spawns an entity.",
  "entity.property.autospawn": "Auto Spawn",
  "entity.description.autospawn": "Spawn entities automatically at yer configured interval.",
  "entity.group.auto_spawn": "Auto Spawn",
  "entity.property.spawninterval": "Spawn Interval",
  "entity.description.spawninterval": "Seconds 'twixt automatic spawns.",
  "entity.property.maxentities": "Max Entities",
  "entity.description.maxentities": "Th' maximum number o' spawned entities allowed t' exist at once.",
  "entity.mount.install": "🧩 Install {name}",
  "npc.speech.combat.pain.1": "Arrgh!",
  "npc.speech.combat.pain.2": "They got me!",
  "npc.speech.combat.pain.3": "I be hit!",
  "npc.speech.combat.pain.4": "Takin' fire!",
  "npc.speech.combat.pain.5": "Ugh!",
  "npc.speech.combat.death.1": "Tell 'em... I fought...",
  "npc.speech.combat.death.2": "Not like this...",
  "npc.speech.combat.death.3": "I can't...",
  "npc.speech.combat.spot.1": "Enemy ahoy!",
  "npc.speech.combat.spot.2": "There, matey!",
  "npc.speech.combat.spot.3": "I see ye!",
  "npc.speech.combat.spot.4": "Got one!",
  "npc.speech.combat.spot.5": "Enemy spotted!",
  "npc.speech.combat.spot.6": "Don't ye move!",
  "npc.speech.combat.spot.7": "Found ye.",
  "npc.speech.combat.taunt.1": "Ye won't get away!",
  "npc.speech.combat.taunt.2": "Stay down, ye scallywag!",
  "npc.speech.combat.taunt.3": "Take cover, matey!",
  "npc.speech.combat.taunt.4": "Suppressin' fire!",
  "npc.speech.combat.taunt.5": "Keep th' pressure on!",
  "npc.speech.combat.taunt.6": "Don't let up, matey!",
  "npc.speech.combat.taunt.7": "That's fer me squad!",
  "npc.speech.combat.taunt.8": "Ye picked th' wrong fight.",
  "npc.speech.combat.patrol.1": "Stay sharp, matey.",
  "npc.speech.combat.patrol.2": "Keep movin'.",
  "npc.speech.combat.patrol.3": "All clear so far, matey.",
  "npc.speech.combat.patrol.4": "Keep yer eyes open.",
  "npc.speech.combat.patrol.5": "Nothin' yet.",
  "npc.speech.combat.patrol.6": "Where did they sail off to...",
  "npc.speech.combat.patrol.7": "Somethin' be wrong.",
  "npc.speech.combat.patrol.8": "I'll check over here, matey.",
  "npc.action.stop_following": "Stop followin'",
  "npc.action.follow": "Follow me, matey",
  "entity.property.npc_health": "Health",
  "entity.description.npc_health": "Current health. Th' NPC dies when this drops below 1.",
  "entity.property.npc_friendly": "Friendly",
  "entity.description.npc_friendly": "Follow players an' attack hostile NPCs instead o' targetin' players.",
  "entity.property.npc_engagespeed": "Engage Speed",
  "entity.description.npc_engagespeed": "Movement speed while engagin' an enemy.",
  "entity.group.balance": "Balance"
}
