{
    "entity.name.pointlightentity": "Point Light",
    "entity.name.textentity": "Text Entity",
    "entity.property.on": "On",
    "entity.description.on": "Whether the light is switched on.",
    "entity.group.light": "Light",
    "entity.property.shadows": "Shadows",
    "entity.description.shadows": "Whether the light casts shadows.",
    "entity.property.color": "Color",
    "entity.description.color": "The color of the light.",
    "entity.property.brightness": "Brightness",
    "entity.description.brightness": "The brightness of the light.",
    "entity.property.radius": "Radius",
    "entity.description.radius": "The radius affected by the light.",
    "entity.property.attenuation": "Attenuation",
    "entity.description.attenuation": "How quickly the light fades with distance.",
    "entity.property.turnon": "Turn On",
    "entity.description.turnon": "The input that switches the light on.",
    "entity.group.state": "State",
    "entity.property.turnoff": "Turn Off",
    "entity.description.turnoff": "The input that switches the light off.",
    "entity.property.toggle": "Toggle",
    "entity.description.toggle": "The input that toggles the light.",
    "entity.name.spotlightentity": "Spotlight",
    "entity.property.angle": "Angle",
    "entity.description.angle": "The outer angle of the spotlight cone.",
    "entity.group.rendering": "Rendering",
    "entity.property.castshadows": "Cast Shadows",
    "entity.description.castshadows": "Whether the light's model casts shadows, or only its shadow is drawn.",
    "entity.name.television": "Television",
    "entity.property.tv_brightness": "Brightness",
    "entity.description.tv_brightness": "The brightness of the television screen.",
    "entity.group.screen": "Screen",
    "entity.property.tv_on": "On",
    "entity.description.tv_on": "Whether the television screen is switched on.",
    "entity.property.display": "Display",
    "entity.name.dynamite": "Dynamite",
    "entity.property.dynamite_damage": "Damage",
    "entity.description.dynamite_damage": "The damage dealt by the explosion.",
    "entity.property.dynamite_radius": "Radius",
    "entity.description.dynamite_radius": "The radius affected by the explosion.",
    "entity.property.dynamite_force": "Force",
    "entity.description.dynamite_force": "The strength of the explosion's physical force.",
    "entity.property.dynamite_activate": "Activate",
    "entity.description.dynamite_activate": "The input that detonates the explosive.",
    "entity.name.emitter": "Emitter",
    "entity.emitmode.toggle": "Toggle",
    "entity.emitmode.hold": "Hold",
    "entity.property.emitter": "Emitter",
    "entity.description.emitter": "The effect spawned by this emitter.",
    "entity.property.mode": "Mode",
    "entity.description.mode": "Toggle with each press, or emit only while the input is held.",
    "entity.property.toggleinput": "Toggle Input",
    "entity.description.toggleinput": "The input that toggles the emitter.",
    "entity.group.input": "Input",
    "entity.property.holdinput": "Hold Input",
    "entity.description.holdinput": "The input held to keep emitting.",
    "entity.property.manualon": "Manual On",
    "entity.description.manualon": "Force the emitter on regardless of its input or mode.",
    "entity.name.spawner": "Spawner",
    "entity.property.entity": "Entity",
    "entity.description.entity": "The entity to spawn.",
    "entity.property.spawninput": "Spawn Input",
    "entity.description.spawninput": "The input that spawns an entity.",
    "entity.property.autospawn": "Auto Spawn",
    "entity.description.autospawn": "Spawn entities automatically at the configured interval.",
    "entity.group.auto_spawn": "Auto Spawn",
    "entity.property.spawninterval": "Spawn Interval",
    "entity.description.spawninterval": "Seconds between automatic spawns.",
    "entity.property.maxentities": "Max Entities",
    "entity.description.maxentities": "The maximum number of spawned entities allowed to exist at once.",
    "entity.mount.install": "🧩 Install {name}",
    "npc.speech.combat.pain.1": "Argh!",
    "npc.speech.combat.pain.2": "They got me!",
    "npc.speech.combat.pain.3": "I'm hit!",
    "npc.speech.combat.pain.4": "Taking fire!",
    "npc.speech.combat.pain.5": "Ugh!",
    "npc.speech.combat.death.1": "Tell them... I fought...",
    "npc.speech.combat.death.2": "Not like this...",
    "npc.speech.combat.death.3": "I can't...",
    "npc.speech.combat.spot.1": "Contact!",
    "npc.speech.combat.spot.2": "There!",
    "npc.speech.combat.spot.3": "I see you!",
    "npc.speech.combat.spot.4": "Got one!",
    "npc.speech.combat.spot.5": "Enemy spotted!",
    "npc.speech.combat.spot.6": "Don't move!",
    "npc.speech.combat.spot.7": "Found you.",
    "npc.speech.combat.taunt.1": "You're not getting away!",
    "npc.speech.combat.taunt.2": "Stay down!",
    "npc.speech.combat.taunt.3": "Take cover!",
    "npc.speech.combat.taunt.4": "Suppressing fire!",
    "npc.speech.combat.taunt.5": "Keep the pressure on!",
    "npc.speech.combat.taunt.6": "Don't let up!",
    "npc.speech.combat.taunt.7": "That's for my squad!",
    "npc.speech.combat.taunt.8": "You picked the wrong fight.",
    "npc.speech.combat.patrol.1": "Stay sharp.",
    "npc.speech.combat.patrol.2": "Keep moving.",
    "npc.speech.combat.patrol.3": "All clear so far.",
    "npc.speech.combat.patrol.4": "Eyes open.",
    "npc.speech.combat.patrol.5": "Nothing yet.",
    "npc.speech.combat.patrol.6": "Where'd they go...",
    "npc.speech.combat.patrol.7": "Something's not right.",
    "npc.speech.combat.patrol.8": "I'll check over here.",
    "npc.action.stop_following": "Stop following",
    "npc.action.follow": "Follow me",
    "entity.property.npc_health": "Health",
    "entity.description.npc_health": "Current health. The NPC dies when this drops below 1.",
    "entity.property.npc_friendly": "Friendly",
    "entity.description.npc_friendly": "Follow players and attack hostile NPCs instead of targeting players.",
    "entity.property.npc_engagespeed": "Engage Speed",
    "entity.description.npc_engagespeed": "Movement speed while engaging an enemy.",
    "entity.group.balance": "Balance"
}
