<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.sousoup.resource_haven</name>
    </assembly>
    <members>
        <member name="T:Dropper.XorShift32">
            <summary>
            Deterministic pseudo-random number generator.
            Produces the same sequence of values for the same seed.
            </summary>
        </member>
        <member name="M:Dropper.XorShift32.#ctor(System.UInt32)">
            <summary>
            Deterministic pseudo-random number generator.
            Produces the same sequence of values for the same seed.
            </summary>
        </member>
        <member name="M:Dropper.NextDropInterval">
            <summary>
            Introduces a minor Jitter for dropping Ores.
            This way it feels more organic when being used in a row of upgraders.
            </summary>
        </member>
        <member name="T:HintComponent">
            <summary>
            Simple components for objects which dont have a component which implements the IHintProvdider.
            </summary>
        </member>
        <member name="M:Sandbox.UI.Nameplates.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.CrossairUI.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.LandPlotUI.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.ManagementPanelUI.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.ScoreboardUI.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="P:Ore.Purity">
            <summary>
            Purity in Percentage between 1-100.
            </summary>
        </member>
    </members>
</doc>
