# Systems Documentation Index

This index is the primary entry point for architecture and runtime behavior docs.

## Core authority docs
- Host game loop: `Code/Core/Documentation/game-loop.md`
- Host network lifecycle: `Code/Core/Documentation/host-network-lifecycle.md`
- Spawning and respawning authority: `Code/Core/Documentation/spawning.md`
- Round lifecycle and participation: `Code/Core/Documentation/lifecycle.md`
- Teams, round rules, and rewards: `Code/Core/Documentation/teams-rules-rewards.md`
- Voting systems (map vote + RTV): `Code/Core/Documentation/voting.md`

## Player/view docs
- Player and pawn model: `Code/Core/Documentation/player-pawn.md`
- Presentation and rendering flow: `Code/Core/Documentation/presentation-audit.md`

## Gameplay content docs
- Items, weapons, equipment, and spawners: `Code/Core/Documentation/items-weapons-equipment.md`
- Weapons and damage authority proposal: `Code/Core/Documentation/weapons-damage-authority.md`
- Damage classification and descriptor system: `Code/Core/Documentation/damage-classification.md`
- Damage description authoring guide: `Code/Core/Documentation/damage-description-authoring.md`
- Round events and projections guide: `Code/Core/Documentation/round-events-and-projections.md`

## UI and user-facing docs
- UI architecture and feature structure: `Code/Core/Documentation/ui-architecture.md`
- User settings and chat systems: `Code/Core/Documentation/user-systems.md`
- s&box UI style properties reference: `Code/Core/Documentation/sbox-style-properties-reference.md`

## World/runtime docs
- World loading, map entities, reset/cleanup, effects, and audio: `Code/Core/Documentation/world-runtime.md`
- Mapping tools, authored IO primitives, and mover authoring/runtime notes: `Code/Core/Documentation/mapping-tools/README.md`

## Structural reference
- Folder purpose map: `Code/Core/Documentation/folder-map.md`
