<?xml version="1.0"?>
<doc>
    <assembly>
        <name>package.waveparadigm.marble_racer</name>
    </assembly>
    <members>
        <member name="T:DataHelper">
            <summary>
            Helpers for reading from / writing to <see cref="P:Sandbox.FileSystem.Data"/>.
            </summary>
        </member>
        <member name="T:Sandbox.DepthOfField2">
            <summary>
            Applies a depth of field effect to the camera
            </summary>
        </member>
        <member name="F:Sandbox.DepthOfField2.StepScales">
            <summary>
            Quality scale factors: [Off, Low, Medium, High]
            </summary>
        </member>
        <member name="P:Sandbox.DepthOfField2.BlurSize">
            <summary>
            How blurry to make stuff that isn't in focus.
            </summary>
        </member>
        <member name="P:Sandbox.DepthOfField2.FocalDistance">
            <summary>
            How far away from the camera to focus in world units.
            </summary>
        </member>
        <member name="P:Sandbox.DepthOfField2.FocusRange">
            <summary>
            This modulates how far is the blur to the image.
            </summary>
        </member>
        <member name="P:Sandbox.DepthOfField2.FrontBlur">
            <summary>
            Should we blur what's ahead the focal point towards us?
            </summary>
        </member>
        <member name="P:Sandbox.DepthOfField2.BackBlur">
            <summary>
            Should we blur what's behind the focal point?
            </summary>
        </member>
        <member name="T:Sandbox.SimpleChat.SimpleChat">
            <summary>
            Per-client chat singleton. One per scene; messages cross the network via
            SimpleChatSender RPCs.
            </summary>
        </member>
        <member name="T:Sandbox.SimpleChat.SimpleChat.SenderStyle">
            <summary>Optional badge + name color for a rendered message.</summary>
        </member>
        <member name="M:Sandbox.SimpleChat.SimpleChat.SenderStyle.#ctor(System.String,System.String)">
            <summary>Optional badge + name color for a rendered message.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.MaxMessages">
            <summary>Rolling buffer size; older messages drop off.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.MaxMessageLength">
            <summary>Per-message char cap; longer text is truncated.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.FadeAfter">
            <summary>Seconds the panel stays opaque after the last message.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.FadeDuration">
            <summary>Fade-out length in seconds.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.MinSendIntervalSeconds">
            <summary>
            Min seconds between local Sends. Client-side throttle; a modified
            client can bypass it, so don't rely on this for moderation.
            </summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.OnBeforeSend">
            <summary>
            Inspect or rewrite a message before it goes out. Return null to drop.
            Hook here for profanity filters, custom censorship, etc.
            </summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.SlashCommandHandler">
            <summary>
            Intercept slash commands typed by the local player. Receives the args
            after the leading "/". Return true if handled (suppresses the broadcast).
            </summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.StyleHook">
            <summary>
            Per-render hook for sender badge + color. Called once per rendered
            message. Return null for default (uniform) styling.
            </summary>
        </member>
        <member name="E:Sandbox.SimpleChat.SimpleChat.OnMessageSent">
            <summary>Fired after a local Send actually broadcasts.</summary>
        </member>
        <member name="E:Sandbox.SimpleChat.SimpleChat.OnMessageReceived">
            <summary>Fired after every ReceiveMessage (network or local).</summary>
        </member>
        <member name="M:Sandbox.SimpleChat.SimpleChat.ClassifyChannel(System.String)">
            <summary>"System"/"Server" → System tab; everything else → General.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.IsOpen">
            <summary>Set true while the panel is held open by the user.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.TimeSinceLastMessage">
            <summary>Drives the fade timer.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.IsVisible">
            <summary>True if open or still inside the fade window.</summary>
        </member>
        <member name="F:Sandbox.SimpleChat.SimpleChat.ForceHide">
            <summary>
            Written to through code - if true, IsVisible always returns false while not actively typing.
            </summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChat.Opacity">
            <summary>0..1 alpha. 1 while open or inside the fade window.</summary>
        </member>
        <member name="M:Sandbox.SimpleChat.SimpleChat.Send(System.String)">
            <summary>Local player → all clients via their SimpleChatSender RPC.</summary>
        </member>
        <member name="M:Sandbox.SimpleChat.SimpleChat.ReceiveMessage(System.String,System.String,System.String,System.UInt64)">
            <summary>
            Append a message to the local log. SimpleChatSender RPCs land here;
            also callable directly for server-style announcements. textHex tints
            the message body.
            </summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChatPanel.Open">
            <summary>Parent owns the flag. Panel reads it and reacts.</summary>
        </member>
        <member name="P:Sandbox.SimpleChat.SimpleChatPanel.OnSubmitted">
            <summary>Fires on Enter. Parent typically closes the panel from this.</summary>
        </member>
        <member name="M:Sandbox.Razor.DressingRoomPanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Razor.LobbyCountdownHud.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Razor.MarbleMachineResultsPanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Razor.MarbleUipanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Razor.MusicInfoPanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Razor.PlayerListPanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Razor.SimpleTextPanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Razor.TimerUipanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:Sandbox.Razor.TriggerDisplayPanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="T:SimpleChatSender">
            <summary>
            Per-player RPC relay. Attach to the player prefab; the GameObject must be
            NetworkSpawn'd or the broadcast no-ops.
            </summary>
        </member>
        <member name="M:SimpleChatSender.BroadcastChatMessage(System.String,System.String,System.UInt64)">
            <summary>Fan one message out to every client's SimpleChat.</summary>
        </member>
        <member name="M:RazorComponents.LevelInfoController.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
        <member name="M:RazorComponents.WorldSpaceLeaderboardPanel.BuildHash">
            <summary>
            the hash determines if the system should be rebuilt. If it changes, it will be rebuilt
            </summary>
        </member>
    </members>
</doc>
