using System.Threading.Tasks; using Sandbox; using System.IO; using Sandbox.Utility; public sealed class LocalFile : Component { public void Save( string FileName, Curve HeightCurve, int Noise1Type, int Noise1Seed, Curve Noise1Weight, float Noise1Frequency, int Noise2Type, int Noise2Seed, Curve Noise2Weight, float Noise2Frequency, int Noise3Type, int Noise3Seed, Curve Noise3Weight, float Noise3Frequency, int FalloffValue ) { string FloatsName = FileName + " Floats" + ".json"; string CurvesName = FileName + " Curves" + ".json"; FileSystem.Data.WriteJson( FloatsName, new float[10] { Noise1Type, Noise1Seed, Noise1Frequency, Noise2Type, Noise2Seed, Noise2Frequency, Noise3Type, Noise3Seed, Noise3Frequency, FalloffValue } ); FileSystem.Data.WriteJson( CurvesName, new Curve[4] { HeightCurve, Noise1Weight, Noise2Weight, Noise3Weight } ); Log.Info( "Saved " + FileName.ToString() + " as " + FloatsName.ToString() + " and " + CurvesName.ToString()); Log.Info( "Saved at: " + FileSystem.Data.GetFullPath( FloatsName ).ToString() ); } public void Load( string FileName, out float[] LoadedFloatValues, out Curve[] LoadedCurveValues ) { string FloatsName = FileName + " Floats" + ".json"; string CurvesName = FileName + " Curves" + ".json"; LoadedCurveValues = new Curve[4]; LoadedFloatValues = new float[10]; if ( FileSystem.Data.ReadJson( FloatsName ) != null && FileSystem.Data.ReadJson( CurvesName ) != null ) { LoadedFloatValues = FileSystem.Data.ReadJson( FloatsName ); LoadedCurveValues = FileSystem.Data.ReadJson( CurvesName ); } else { Log.Error( "FILE NOT FOUND" ); } } void ExportAsTexture( string HeightFileName, byte[] NoiseDataSoloList) { } }