
MockHudPanel
{
    position: absolute;
    bottom: 0px;
    left: 0px;
    right: 0px;
    top: 0px;
    pointer-events: all;

    .vitals
    {
        position: absolute;
        left: 200px;
        bottom: 100px;
        gap: 10px;
    }

    .item
    {
        position: absolute;
        right: 200px;
        bottom: 100px;
        gap: 10px;
    }

    .health, .armor, .item
    {
        background-color: #0004;
        border-radius: 3px;
        padding: 10px 20px;
        color: white;
        font-weight: bolder;
        font-size: 30px;
        font-family: poppins;
        justify-content: center;
        align-items: center;
        gap: 16px;
        backdrop-filter: blur( 20px );

        .value
        {
        }

        .icon
        {
            font-family: Material Icons;
            opacity: 0.2;
        }

        .subvalue
        {
            padding-top: 6px;
            opacity: 0.5;
            font-size: 16px;
        }
    }

    .overlay
    {
        position: absolute;
        left: 0px;
        top: 0px;
        right: 0px;
        bottom: 0px;

        // this is showing how to position things around things in the scene
        // but in screen space instead of using a world panel
        .model-overlay
        {
            position: absolute;
            background-color: #fff;
            padding: 10px;
            box-shadow: 5px 5px 32px rgba( black, 0.4 );
            cursor: pointer;
            flex-direction: column;

            &:hover
            {
                background-color: #ff0;
            }

            &:active
            {
                background-color: #0ff;
            }
        }
    }
}
