{
    "entity.name.pointlightentity": "点光源",
    "entity.property.on": "开",
    "entity.description.on": "灯光是否开启。",
    "entity.group.light": "灯光",
    "entity.property.shadows": "阴影",
    "entity.description.shadows": "灯光是否投射阴影。",
    "entity.property.color": "颜色",
    "entity.description.color": "灯光的颜色。",
    "entity.property.brightness": "亮度",
    "entity.description.brightness": "灯光的亮度。",
    "entity.property.radius": "半径",
    "entity.description.radius": "灯光影响的半径。",
    "entity.property.attenuation": "衰减",
    "entity.description.attenuation": "光线随距离衰减的速度。",
    "entity.property.turnon": "开启",
    "entity.description.turnon": "开启灯光的输入。",
    "entity.group.state": "状态",
    "entity.property.turnoff": "关闭",
    "entity.description.turnoff": "关闭灯光的输入。",
    "entity.property.toggle": "切换",
    "entity.description.toggle": "切换灯光开关状态的输入。",
    "entity.name.spotlightentity": "聚光灯",
    "entity.property.angle": "角度",
    "entity.description.angle": "聚光灯光锥的外角。",
    "entity.name.television": "电视",
    "entity.property.tv_brightness": "亮度",
    "entity.description.tv_brightness": "电视屏幕的亮度。",
    "entity.group.screen": "屏幕",
    "entity.property.tv_on": "开",
    "entity.description.tv_on": "电视屏幕是否开启。",
    "entity.property.display": "显示",
    "entity.name.dynamite": "炸药",
    "entity.property.dynamite_damage": "伤害",
    "entity.description.dynamite_damage": "爆炸造成的伤害。",
    "entity.property.dynamite_radius": "半径",
    "entity.description.dynamite_radius": "爆炸影响的半径。",
    "entity.property.dynamite_force": "力",
    "entity.description.dynamite_force": "爆炸物理作用力的强度。",
    "entity.property.dynamite_activate": "激活",
    "entity.description.dynamite_activate": "引爆炸药的输入。",
    "entity.name.emitter": "发射器",
    "entity.emitmode.toggle": "切换",
    "entity.emitmode.hold": "按住",
    "entity.property.emitter": "发射器",
    "entity.description.emitter": "此发射器生成的效果。",
    "entity.property.mode": "模式",
    "entity.description.mode": "每次按下时切换，或仅在按住输入时发射。",
    "entity.property.toggleinput": "切换输入",
    "entity.description.toggleinput": "切换发射器状态的输入。",
    "entity.group.input": "输入",
    "entity.property.holdinput": "保持输入",
    "entity.description.holdinput": "保持发射所需按住的输入。",
    "entity.property.manualon": "手动开启",
    "entity.description.manualon": "无论输入或模式如何，强制开启发射器。",
    "entity.name.spawner": "生成器",
    "entity.property.entity": "实体",
    "entity.description.entity": "要生成的实体。",
    "entity.property.spawninput": "生成输入",
    "entity.description.spawninput": "生成实体的输入。",
    "entity.property.autospawn": "自动生成",
    "entity.description.autospawn": "按设定间隔自动生成实体。",
    "entity.group.auto_spawn": "自动生成",
    "entity.property.spawninterval": "生成间隔",
    "entity.description.spawninterval": "自动生成之间的间隔秒数。",
    "entity.property.maxentities": "实体上限",
    "entity.description.maxentities": "允许同时存在的已生成实体的最大数量。",
    "entity.mount.install": "🧩 安装 {name}",
    "npc.speech.combat.pain.1": "啊！",
    "npc.speech.combat.pain.2": "我中弹了！",
    "npc.speech.combat.pain.3": "我被击中了！",
    "npc.speech.combat.pain.4": "遭到射击！",
    "npc.speech.combat.pain.5": "呃！",
    "npc.speech.combat.death.1": "告诉他们……我战斗过……",
    "npc.speech.combat.death.2": "不该这样……",
    "npc.speech.combat.death.3": "我不行了……",
    "npc.speech.combat.spot.1": "发现敌人！",
    "npc.speech.combat.spot.2": "在那里！",
    "npc.speech.combat.spot.3": "我看见你了！",
    "npc.speech.combat.spot.4": "发现一个！",
    "npc.speech.combat.spot.5": "发现敌人！",
    "npc.speech.combat.spot.6": "别动！",
    "npc.speech.combat.spot.7": "找到你了。",
    "npc.speech.combat.taunt.1": "你跑不掉的！",
    "npc.speech.combat.taunt.2": "趴下别动！",
    "npc.speech.combat.taunt.3": "寻找掩护！",
    "npc.speech.combat.taunt.4": "压制射击！",
    "npc.speech.combat.taunt.5": "继续压制！",
    "npc.speech.combat.taunt.6": "别停火！",
    "npc.speech.combat.taunt.7": "这是替我的小队还的！",
    "npc.speech.combat.taunt.8": "你惹错人了。",
    "npc.speech.combat.patrol.1": "保持警惕。",
    "npc.speech.combat.patrol.2": "继续前进。",
    "npc.speech.combat.patrol.3": "目前一切正常。",
    "npc.speech.combat.patrol.4": "睁大眼睛。",
    "npc.speech.combat.patrol.5": "还没发现什么。",
    "npc.speech.combat.patrol.6": "他们去哪了……",
    "npc.speech.combat.patrol.7": "有点不对劲。",
    "npc.speech.combat.patrol.8": "我去这边看看。",
    "npc.action.stop_following": "停止跟随",
    "npc.action.follow": "跟我来",
    "entity.property.npc_health": "生命值",
    "entity.description.npc_health": "当前生命值。低于 1 时 NPC 死亡。",
    "entity.property.npc_friendly": "友好",
    "entity.description.npc_friendly": "跟随玩家并攻击敌对 NPC，而非攻击玩家。",
    "entity.property.npc_engagespeed": "交战速度",
    "entity.description.npc_engagespeed": "与敌人交战时的移动速度。",
    "entity.group.balance": "平衡"
}
