using Editor; using Sandbox; using System.Linq; namespace SFXR.Editor; //[CustomEditor( typeof( SFXRComponent ) )] public class SFXRComponentEditor : ComponentEditorWidget { //ParticleFloatControlWidget public SFXRComponentEditor( SerializedObject obj ) : base( obj ) { var defaultInspector = new PropertyControlSheet(); defaultInspector.AddObject( obj ); Layout = Layout.Column(); Layout.Add( defaultInspector ); Layout.AddSpacingCell( 5 ); } }