{
    "entity.name.pointlightentity": "點光源",
    "entity.property.on": "開",
    "entity.description.on": "燈光是否開啟。",
    "entity.group.light": "燈光",
    "entity.property.shadows": "陰影",
    "entity.description.shadows": "燈光是否投射陰影。",
    "entity.property.color": "顏色",
    "entity.description.color": "燈光的顏色。",
    "entity.property.brightness": "亮度",
    "entity.description.brightness": "燈光的亮度。",
    "entity.property.radius": "半徑",
    "entity.description.radius": "燈光影響的半徑。",
    "entity.property.attenuation": "衰減",
    "entity.description.attenuation": "光線隨距離衰減的速度。",
    "entity.property.turnon": "開啟",
    "entity.description.turnon": "開啟燈光的輸入。",
    "entity.group.state": "狀態",
    "entity.property.turnoff": "關閉",
    "entity.description.turnoff": "關閉燈光的輸入。",
    "entity.property.toggle": "切換",
    "entity.description.toggle": "切換燈光開關狀態的輸入。",
    "entity.name.spotlightentity": "聚光燈",
    "entity.property.angle": "角度",
    "entity.description.angle": "聚光燈光錐的外角。",
    "entity.name.television": "電視",
    "entity.property.tv_brightness": "亮度",
    "entity.description.tv_brightness": "電視螢幕的亮度。",
    "entity.group.screen": "螢幕",
    "entity.property.tv_on": "開",
    "entity.description.tv_on": "電視螢幕是否開啟。",
    "entity.property.display": "顯示",
    "entity.name.dynamite": "炸藥",
    "entity.property.dynamite_damage": "傷害",
    "entity.description.dynamite_damage": "爆炸造成的傷害。",
    "entity.property.dynamite_radius": "半徑",
    "entity.description.dynamite_radius": "爆炸影響的半徑。",
    "entity.property.dynamite_force": "力",
    "entity.description.dynamite_force": "爆炸物理作用力的強度。",
    "entity.property.dynamite_activate": "啟動",
    "entity.description.dynamite_activate": "引爆炸藥的輸入。",
    "entity.name.emitter": "發射器",
    "entity.emitmode.toggle": "切換",
    "entity.emitmode.hold": "按住",
    "entity.property.emitter": "發射器",
    "entity.description.emitter": "此發射器生成的效果。",
    "entity.property.mode": "模式",
    "entity.description.mode": "每次按下時切換，或僅在按住輸入時發射。",
    "entity.property.toggleinput": "切換輸入",
    "entity.description.toggleinput": "切換發射器狀態的輸入。",
    "entity.group.input": "輸入",
    "entity.property.holdinput": "保持輸入",
    "entity.description.holdinput": "保持發射所需按住的輸入。",
    "entity.property.manualon": "手動開啟",
    "entity.description.manualon": "無論輸入或模式如何，強制開啟發射器。",
    "entity.name.spawner": "生成器",
    "entity.property.entity": "實體",
    "entity.description.entity": "要生成的實體。",
    "entity.property.spawninput": "生成輸入",
    "entity.description.spawninput": "生成實體的輸入。",
    "entity.property.autospawn": "自動生成",
    "entity.description.autospawn": "按設定間隔自動生成實體。",
    "entity.group.auto_spawn": "自動生成",
    "entity.property.spawninterval": "生成間隔",
    "entity.description.spawninterval": "自動生成之間的間隔秒數。",
    "entity.property.maxentities": "實體上限",
    "entity.description.maxentities": "允許同時存在的已生成實體的最大數量。",
    "entity.mount.install": "🧩 安裝 {name}",
    "npc.speech.combat.pain.1": "啊！",
    "npc.speech.combat.pain.2": "我中彈了！",
    "npc.speech.combat.pain.3": "我被擊中了！",
    "npc.speech.combat.pain.4": "遭到射擊！",
    "npc.speech.combat.pain.5": "呃！",
    "npc.speech.combat.death.1": "告訴他們……我戰鬥過……",
    "npc.speech.combat.death.2": "不該這樣……",
    "npc.speech.combat.death.3": "我不行了……",
    "npc.speech.combat.spot.1": "發現敵人！",
    "npc.speech.combat.spot.2": "在那裡！",
    "npc.speech.combat.spot.3": "我看見你了！",
    "npc.speech.combat.spot.4": "發現一個！",
    "npc.speech.combat.spot.5": "發現敵人！",
    "npc.speech.combat.spot.6": "別動！",
    "npc.speech.combat.spot.7": "找到你了。",
    "npc.speech.combat.taunt.1": "你跑不掉的！",
    "npc.speech.combat.taunt.2": "趴下別動！",
    "npc.speech.combat.taunt.3": "尋找掩護！",
    "npc.speech.combat.taunt.4": "壓制射擊！",
    "npc.speech.combat.taunt.5": "繼續壓制！",
    "npc.speech.combat.taunt.6": "別停火！",
    "npc.speech.combat.taunt.7": "這是替我的小隊還的！",
    "npc.speech.combat.taunt.8": "你惹錯人了。",
    "npc.speech.combat.patrol.1": "保持警惕。",
    "npc.speech.combat.patrol.2": "繼續前進。",
    "npc.speech.combat.patrol.3": "目前一切正常。",
    "npc.speech.combat.patrol.4": "睜大眼睛。",
    "npc.speech.combat.patrol.5": "還沒發現什麼。",
    "npc.speech.combat.patrol.6": "他們去哪了……",
    "npc.speech.combat.patrol.7": "有點不對勁。",
    "npc.speech.combat.patrol.8": "我去這邊看看。",
    "npc.action.stop_following": "停止跟隨",
    "npc.action.follow": "跟我來",
    "entity.property.npc_health": "生命值",
    "entity.description.npc_health": "目前生命值。低於 1 時 NPC 死亡。",
    "entity.property.npc_friendly": "友善",
    "entity.description.npc_friendly": "跟隨玩家並攻擊敵對 NPC，而非攻擊玩家。",
    "entity.property.npc_engagespeed": "交戰速度",
    "entity.description.npc_engagespeed": "與敵人交戰時的移動速度。",
    "entity.group.balance": "平衡"
}
