
Layer0
{
	shader "shaders/complex.shader_c"

	TextureColor "materials/textures/bricks/plaster_brick_pattern_diff_1k.jpg"
	TextureAmbientOcclusion "materials/default/default_ao.tga"
	TextureNormal "materials/default/default_normal.tga"
	TextureRoughness "materials/default/default_rough.tga"

}
