// THIS FILE IS AUTO-GENERATED Layer0 { shader "shaders/complex.shader" //---- PBR ---- F_METALNESS_TEXTURE 1 F_SPECULAR 1 //---- Ambient Occlusion ---- g_flAmbientOcclusionDirectDiffuse "0.000" g_flAmbientOcclusionDirectSpecular "0.000" TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" TextureColor "prefabs/weapons/custom_weapons/deagle/2k/Texturing_Mag_BaseColor.png" //---- Fade ---- g_flFadeExponent "1.000" //---- Fog ---- g_bFogEnabled "1" //---- Metalness ---- TextureMetalness "prefabs/weapons/custom_weapons/deagle/2k/texturing_bullet_metallic.png" //---- Normal ---- TextureNormal "prefabs/weapons/custom_weapons/deagle/2k/texturing_mag_normal.png" //---- Roughness ---- g_flRoughnessScaleFactor "1.000" TextureRoughness "prefabs/weapons/custom_weapons/deagle/2k/texturing_mag_roughness.png" //---- Texture Coordinates ---- g_nScaleTexCoordUByModelScaleAxis "0" g_nScaleTexCoordVByModelScaleAxis "0" g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" }