// THIS FILE IS AUTO-GENERATED Layer0 { shader "shaders/complex.shader" //---- Translucent ---- F_TRANSLUCENT 1 //---- Ambient Occlusion ---- g_flAmbientOcclusionDirectDiffuse "0.000" g_flAmbientOcclusionDirectSpecular "0.000" TextureAmbientOcclusion "materials/default/default_ao.tga" //---- Color ---- g_flModelTintAmount "1.000" g_vColorTint "[1.000000 1.000000 1.000000 0.000000]" TextureColor "tx/png/w_pl_appistol_sts_camo_01w_pl_appistol_sts_camo_01_a.png" //---- Fade ---- g_flFadeExponent "1.000" //---- Fog ---- g_bFogEnabled "1" //---- Metalness ---- g_flMetalness "0.000" //---- Normal ---- TextureNormal "materials/default/default_normal.tga" //---- Roughness ---- g_flRoughnessScaleFactor "1.000" TextureRoughness "tx/png/w_pl_appistol_sts_camo_01_s.png" //---- Texture Coordinates ---- g_vTexCoordOffset "[0.000 0.000]" g_vTexCoordScale "[1.000 1.000]" g_vTexCoordScrollSpeed "[0.000 0.000]" //---- Translucent ---- g_flOpacityScale "0.500" TextureTranslucency "materials/default/default_trans.tga" }