<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:modeldoc29:version{3cec427c-1b0e-4d48-a90a-0436f33a6041} -->
{
	rootNode = 
	{
		_class = "RootNode"
		children = 
		[
			{
				_class = "ModelModifierList"
				children = 
				[
					{
						_class = "ModelModifier_Translate"
						translation = [ 16.0, -10.0, -7.0 ]
					},
				]
			},
			{
				_class = "BoneMarkupList"
				bone_cull_type = "None"
			},
			{
				_class = "MaterialGroupList"
				children = 
				[
					{
						_class = "DefaultMaterialGroup"
						remaps = 
						[
							{
								from = "fal.vmat"
								to = "weapons/swb/rifles/fal/textures/v_fal.vmat"
							},
						]
						use_global_default = false
						global_default_material = ""
					},
				]
			},
			{
				_class = "AttachmentList"
				children = 
				[
					{
						_class = "Attachment"
						name = "muzzle"
						parent_bone = "fal"
						relative_origin = [ -0.052034, 3.618641, 39.464096 ]
						relative_angles = [ -90.0, 0.0, 0.0 ]
						weight = 1.0
						ignore_rotation = false
					},
					{
						_class = "Attachment"
						name = "ejection_point"
						parent_bone = "fal"
						relative_origin = [ -0.885516, 4.462434, 8.288513 ]
						relative_angles = [ 0.0, -180.0, 180.0 ]
						weight = 1.0
						ignore_rotation = false
					},
				]
			},
			{
				_class = "RenderMeshList"
				children = 
				[
					{
						_class = "RenderMeshFile"
						filename = "weapons/swb/rifles/fal/fixed_3ds/fal.smd"
						import_translation = [ 0.0, 0.0, 0.0 ]
						import_rotation = [ 0.0, 0.0, 0.0 ]
						import_scale = 1.0
						align_origin_x_type = "None"
						align_origin_y_type = "None"
						align_origin_z_type = "None"
						parent_bone = ""
						import_filter = 
						{
							exclude_by_default = false
							exception_list = [  ]
						}
					},
				]
			},
			{
				_class = "AnimationList"
				children = 
				[
					{
						_class = "AnimFile"
						name = "idle"
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						source_filename = "weapons/swb/rifles/fal/fixed_3ds/fal_animations.smd"
						start_frame = -1
						end_frame = 0
						framerate = -1.0
						take = 0
						reverse = false
					},
					{
						_class = "AnimFile"
						name = "fire"
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						source_filename = "weapons/swb/rifles/fal/fixed_3ds/fal_animations.smd"
						start_frame = -1
						end_frame = 7
						framerate = -1.0
						take = 0
						reverse = false
					},
					{
						_class = "AnimFile"
						name = "reload_empty"
						children = 
						[
							{
								_class = "AnimEvent"
								event_class = "AE_CL_PLAYSOUND"
								event_frame = 41
								event_keys = 
								{
									name = "fal.clipin"
									stop_on_seq_change = false
									use_layer_sequence = false
									tags = ""
								}
							},
							{
								_class = "AnimEvent"
								event_class = "AE_CL_PLAYSOUND"
								event_frame = 17
								event_keys = 
								{
									name = "fal.clipout"
									stop_on_seq_change = false
									use_layer_sequence = false
									tags = ""
								}
							},
							{
								_class = "AnimEvent"
								event_class = "AE_CL_PLAYSOUND"
								event_frame = 55
								event_keys = 
								{
									name = "fal.boltpull"
									stop_on_seq_change = false
									use_layer_sequence = false
									tags = ""
								}
							},
						]
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						source_filename = "weapons/swb/rifles/fal/fixed_3ds/fal_animations.smd"
						start_frame = 8
						end_frame = 88
						framerate = -1.0
						take = 0
						reverse = false
					},
					{
						_class = "AnimFile"
						name = "reload"
						children = 
						[
							{
								_class = "AnimEvent"
								event_class = "AE_CL_PLAYSOUND"
								event_frame = 17
								event_keys = 
								{
									name = "fal.clipout"
									stop_on_seq_change = false
									use_layer_sequence = false
									tags = ""
								}
							},
							{
								_class = "AnimEvent"
								event_class = "AE_CL_PLAYSOUND"
								event_frame = 41
								event_keys = 
								{
									name = "fal.clipin"
									stop_on_seq_change = false
									use_layer_sequence = false
									tags = ""
								}
							},
						]
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						source_filename = "weapons/swb/rifles/fal/fixed_3ds/fal_animations.smd"
						start_frame = 89
						end_frame = 150
						framerate = -1.0
						take = 0
						reverse = false
					},
					{
						_class = "AnimFile"
						name = "hide"
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						source_filename = "weapons/swb/rifles/fal/fixed_3ds/fal_animations.smd"
						start_frame = 151
						end_frame = 162
						framerate = -1.0
						take = 0
						reverse = false
					},
					{
						_class = "AnimFile"
						name = "deploy"
						children = 
						[
							{
								_class = "AnimEvent"
								event_class = "AE_CL_PLAYSOUND"
								event_frame = 11
								event_keys = 
								{
									name = "fal.boltpull"
									stop_on_seq_change = false
									use_layer_sequence = false
									tags = ""
								}
							},
						]
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						source_filename = "weapons/swb/rifles/fal/fixed_3ds/fal_animations.smd"
						start_frame = 162
						end_frame = 198
						framerate = -1.0
						take = 0
						reverse = false
					},
					{
						_class = "AnimFile"
						name = "melee"
						activity_name = ""
						activity_weight = 1
						weight_list_name = ""
						fade_in_time = 0.2
						fade_out_time = 0.2
						looping = false
						delta = false
						worldSpace = false
						hidden = false
						anim_markup_ordered = false
						disable_compression = false
						source_filename = "weapons/swb/rifles/fal/fixed_3ds/fal_animations.smd"
						start_frame = 229
						end_frame = 249
						framerate = -1.0
						take = 0
						reverse = false
					},
				]
				default_root_bone_name = ""
			},
		]
		model_archetype = ""
		primary_associated_entity = ""
		anim_graph_name = "weapons/swb/rifles/fal/v_fal.vanmgrph"
	}
}